Sony and Sucker Punch provided us with a State of Play dedicated to the PS4 exclusive: Ghost of Tsushima. We are shown gameplay, combat and some features for the game on the island of Tsushima.
Jason Connell, the Creative Director of Ghost of Tsushima, introduces us first with exploring the beautiful open world of the island of Tsushima. As an open world game, the player can call the gliding wind to help direct towards a way-point. There are also a number of visual cues, for example smokestacks rising or animals, as it indicates people in need of help or lead you to a shrine or points of interest.
Combat allows Jin fight in the ways of the honourable samurai or use every dirty trick as the dishonourable fearful Ghost. Depending on your play style, you can customize the way Jin is dressed as the armour “… gives you different mechanical advantages…” and “… it helps accent your chosen play style…” as explained by Connell. When you are out in the open world, look out for dye flowers. These are used to fine tune Jin’s armour to your liking.
Photo Mode is with a slew of features including Colour Grading and Depth of Field. You are also able to change Jin’s expression, the direction of the wind and even which particles get blown in the wind.
The old samurai cinema was greatly influenced in the making of the Ghost of Tsushima. The game has a fully Japanese voiced soundtrack complete with subtitles and an active windy, black and white film grain filter. Sucker Punch wanted to make players feel they are playing through their favourite samurai movie.
Fight for the island of Tsushima and become the Ghost of Tsushima on July 17, 2020.
For more information, check out Sucker Punch’s official website for Ghost of Tsushima here.